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Yuichi Sorry to drag you out again, ( ) you just got home. Nayuki I wonder how ( ) you get familiar with this place as soon as possible. After all, you re gonna be living here for a while, aren t you,Yuichi? Right? Maybe even forever?Yuichi Oh, I don t know if I d say I ll be here forever. But I will be here for sometime. At least until I graduate from school. Nayuki And this is gonna be your school. Yuichi This used to be just bunch of wheat fields, didn t it? Nayuki Uh-huh. This ( ) the new building, and over there is the old one. Yuichi Can t beleave how many students are here (on a)? break. Nayuki Well, there are all kinds of supplementary classes and club meetings. Yuichi Well, I guess I ll be back here again tomorrow. Sayuri Hey, Mai! Mai Sayuri. Sayuri Sayuri s been looking everywhere for you. What have you been up to? You weren t trying to feed that dog again, were you? Mai I was only petting him.
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The Tower touches all the mantles of Heaven, brother-noviates, and by its apex one can be as he will. More be as he was and yet changed for all else on that path for those that walk after. This is the third key of Nu-mantia and the secret of how mortals become makers, and makers back to mortals. The Bones of the Wheel need their flesh, and that is mankind s heirloom. Oath-breakers beware, for their traitors run through the nymic-paths, runner dogs of prolix gods. The Dragon s Blood have hidden ascension in six-thousands years of aetherial labyrinth, which is Arena, which they yet deny is Oathbound. By the Book, take this key and pierce the divine shell that encloses the mantle-takers! The skin of gold! SCARAB AE AURBEX! Woe to the Oath-breakers! Of the skin of gold, the Xarxes Mysteriuum says "Be fooled not by the forlorn that ride astray the roadway, for they lost faith and this losing was caused by the Aedra who would know no other planets." Whereby the words of Lord Dagon instructs us to destroy these faithless. "Eat or bleed dry the gone-forlorn and gain that small will that led them to walk the path of Godhead at the first. Spit out or burn to the side that which made them delay. Know them as the Mnemoli." Every new limb is paid for by the under-known. See, brother, and give not more to the hydra. Reader, you will sense a shadow-choir soon. The room you are in right now will grow eyes and voices. The candle or spell-light you read this by will become gateways for the traitors I have mentioned. Scorn them and fear not. Call them names, call out their base natures. I, the Mankar of stars, am with you, and I come to take you to my Paradise where the Tower-traitors shall hang on glass wracks until they smile with the new revolution. That is your ward against the Mnemoli. They run blue, through noise, and shine only when the earth trembles with the eruption of the newly-mantled. Tell them "Go! GHARTOK AL MNEM! God is come! NUMI MORA! NUM DALAE MNEM!" Once you walk in the Mythic it surrenders its power to you. Myth is nothing more than first wants. Unutterable truth. Ponder this while searching for the fourth key. Understood laws of the arcanature will fall away like heat. "First Tower Dictate render the mutant bound where he may do no more harm. As God of the Mundus, alike shall be his progeny, split from their divine sparks. We are Eight time eight Exarchs. Let the home of Padomay see us as sole exit." CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled. He that enters Paradise enters his own Mother. AE ALMA RUMA! The Aurbis endeth in all ways. Endeth we seek through our Dawn, all endeth. Falter now and become one with the wayside orphans that feed me. Follow and I shall adore you from inside. My first daughter ran from the Dagonite road. Her name was Ruma and I ate her with no bread, and made another, which learned, and I loved that one and blackbirds formed her twin behind all time. Starlight is your mantle, brother. Wear it to see by and add its light to Paradise.
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Blessing Sacredユニットに祝福を与えます 士気が向上し、神の魔法スキルに応じたボーナスを得ます Blessing ジェム 疲労 内部ID 754 0 0 使用 水中判定 効果 効果量 戦闘 水中可 Buff 主属性 主Lv 効果発生数 射程距離 Holy 1 1 10 副属性 副Lv 効果範囲 命中補正 - 0 0+5/Lv 100 領域 Lv 防御判定 抵抗判定 Divine 0 専用国家 ゲーム内説明文 This prayer can be use to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their god is powerful enough to claim a divine title. For example, Fire gods bless their soldiers with battle prowess and gods of Nature bless their holy warriors with berserker rage. The blessing lasts the entire battle. 和訳 この祈りは、聖職者や聖戦士の一団を祝福するために用いられます。彼らの神が称号を勝ち得るに十分強力ならば、祝福されたものは士気向上に加えさらなる力を授かります。たとえば、火の神は彼の兵士らに戦いにおける卓越した力を授けます。そして緑の神は彼の聖戦士に狂戦士の怒りを授けます。祝福は、戦いが終わるまで持続します。 注記 Sacred兵士に祝福を授け、神の恩恵を与える魔法。Sacred兵士を利用した戦術において最も大事な魔法とも言える。 この魔法自体は単に聖職者の実力に応じた範囲に対して祝福を授けるだけ。効果の程は神の初期魔法スキルによるので、有効性はそれに応じて大きく変わる。 上げた属性によって恩恵は異なり、ありがたいものから無くても困らないようなものまで効果は差がある。具体的には、 火:攻撃スキル増加(+2~5)、Lv9から炎の武器(近接攻撃が命中すると6の防御貫通火炎ダメージ追加) 風:Air Shield(20%~80%)、Lv9から電撃耐性(75%。他の耐性強化魔法と併用可) 水:防御スキル増加(+2~5)、Lv9から加速(50%の行動ポイント追加。通常のQuicknessとは併用不可) 地:疲労回復(+2~5)、Lv9から防具強化(防具の防御力+4、詳細な仕様はこちら) 星:魔法耐性増加(+1~4、ただし18を超える分は切り捨て。例:基本値10 + 他の補正4 + 祝福4 = 18、基本値15 + 他の補正4 + 祝福4 = 19)、Lv9からTwist Fate(1回だけダメージ無効) 死:Affliction付与率増加(+100%~400%)、Lv9から死の武器(近接攻撃が命中すると2の防御無視ダメージ追加、病気付加。共に抵抗可能。ダメージを与えられた場合は判定が繰り返され、炎の武器もあれば共に再発生する) 緑:再生付与(+5%~20%)、Lv9から狂戦士化(+2補正) 血:腕力増加(+2~5)、Lv9から死の呪い(殺されると殺害者にCurseやHorror Mark、抵抗可能) という具合。全ての祝福はLv4から機能しはじめ、以降1、2レベルごとに効果が上がっていく。上記のとおり、Lv9からは別の効果も追加されるようになっている。また祝福自体の効果として士気+2ももれなく付いてくる。 祝福の恩恵は複数の属性を伸ばしても問題なく得られるので、まんべんなく割り振ってみるのも良い。逆に特化してLv9以上の魔法スキルを得ておくのも価値のある選択と言える。 何が良いか選べないようであれば、とりあえず火魔法系の祝福を試すと良いだろう。下位祝福で命中率を、上位祝福で攻撃力を増加させてくれるため、殲滅力を確実に強化してくれる。 たまにSacred持ちの射撃兵が居るが、射撃攻撃に活かせる効果は水の上位祝福と死の下位祝福ぐらいしかない。また射撃兵に加速効果がかかると何故か前進してしまうため、倒される危険が増すと言う罠まである。 一方、Sacred魔術師には地の下位祝福と死の下位祝福が有効。とくに地の下位祝福は、装備以外からは得る手段が限られる疲労回復を手軽に得られるため、魔法を戦術の要とする場合は恩恵が非常に大きい。 なお、本来はアンデッドのSacredは対象外だったが、これは2の仕様の名残(当時はUnholy属性の魔法が存在した)だったため、パッチで修正済み。今やUnholy Blessingの存在意義はLate AgeのErmorにしかない。 コメント 死の武器に妙な性質があったので追記(3.28で確認)。バグか仕様かは微妙なところですが・・・ -- 名無しさん (2012-11-29 13 57 53) ちなみに、抵抗判定で止まる他にダメージが乱数で0を下回った場合も連鎖が止まりますので、実戦的には連鎖はあまり続かないのが普通です。一方で、運次第で即死級ダメージになるまで繰り返される可能性もありはします。 -- 名無しさん (2012-11-29 14 00 23) 上記の挙動はバグとの認定がありました。そのうち修正されるものと思われます -- 名無しさん (2013-04-25 16 12 00) 現在、Fire Brandなどの範囲を持つ追加効果を持つ武器は、炎の武器か死の武器の影響下では機能しなくなります(バグ認定済み)。攻撃が外れると発動しますが、殲滅力の面での弱体化は避けられません。 -- 名無しさん (2013-05-07 12 17 24) またSword of Swiftnessなど、連続攻撃を行う武器は2回目以降の攻撃が炎の武器・死の武器のダメージのみとなり、とくに高STRのユニットの場合はひどく攻撃力が低下します。現状、それらを組み合わせないようにする以外に対処法はありません。 -- 名無しさん (2013-05-07 12 19 16) 名前 コメント
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Travelers, the eighth release for Legends of Norrath™ is available now!Two thousand years after the Ethernauts sacrifice, threats from the Void are still surfacing. Learning lessons from their past defeats, the Voidmen have turned to a more nefarious scheme; destroy Norrath by cutting the people off from their Gods. When both are weak, the Voidmen will strike. Join the Travelers and walk the Planes to restore peace to Gods and man alike. Features Include - 180 beautifully illustrated cards (60 each Common, Uncommon and Rare) - 16 loot cards each for EverQuest® and EverQuest II randomly inserted into Travelers booster packs. - An all new 220-card Travelers Legendary Starter Deck (includes 40 exclusive Fixed rarity cards) available in the Station Store. - EverQuest and EverQuest II subscribers receive a complimentary 55-card Archeologist Starter Deck featuring nine exclusive Fixed rarity cards! - Travelers campaign contains 10 single-player scenarios with rewards - New game mechanics Shift and Influence - Introducing Kerra, Aviak and Vultak units - New created avatar race Kerra - Additional gametext options for Barbarian, Gnome and High Elf created avatars - And more!Update Notes for 10/13/09***********************Gameplay - Consuming Thoughts no longer lets you choose an already exerted ability to exert. - Rotting Ghoul s gametext will trigger correctly now when your avatar loses the combat and you re at full shadow faction. - Thoughtless Assault now deals damage for avatar combatants, not just units. - Northland Brute may use its gametext more than once in a combat if you regain light faction. - Robe of the Oracle will now trigger to deal additional damage correctly when one of your abilities deals damage. - Fang of Zek may trigger its gametext more than once in combat if readied. - Bastion of the Valorous will no longer hint if already exerted. - Club of the Warcaller no longer automatically changes your faction to 2 shadow. - Blackcoat Armguards no longer lets you place Durable units into their owner s hand. - You may no longer cancel Ogre Thug s gametext. - Ogre Thug s gametext now triggers properly in multiplayer games when you lose a combat involving your teammate s Ogre Thug. - Ogre Intruder now correctly removes an opposing level token from a quest when it loses combat. - Insatiable Devourer no long crashes the game or prevents a match from being resumed. - Ice Nova no longer has the Hidden keyword. - Bellowing Charge will no longer begin combat against an opposing avatar if you ve already won the game by completing four quests.- Priest of Erollisi no longer adds 10 light faction if you are at full Shadow faction. - Capture Vigor now calculates the attack and damage bonus of your pet correctly, including any buffs it may have. - Aged Bo Staff s gametext no longer gives you the option to cancel it as it s not optional. - Sarnak created avatar #1 will not longer trigger first when you apply an ability at Sabertooth Tigress. - Triggering Slag Elemental will no longer repeat the animated effect for every elemental you have.General - New Open play format has been added.- Oathbound (Set 1) cards have been retired from the Standard format. They may be played in the Open format.- Scenarios and Raids may be played with Open format decks, but will only give rewards when completed with Standard format decks.Text - Chat log entry for Shadow City Cloak now correctly reflects that your avatar gets Frenzy. - Chat log entry for Raking Strike now correctly reflects increase to total offense. - In Trakanon hosted raids, Pained Soul s stats now display correctly as 2 health, 2 defense, and +1 damage bonus to his opponents.Gameplay Changes - Vengeance can no longer be played while attacking. - Erudite Necromancer now reads Whenever this unit begins attacking an avatar, you may pay 1 power. If you do, deal 1 damage to that avatar. - Silentfist now reads [ATT] Exert this ability You get +2 total attack and +1 total damage. - Half Elf created avatar #3 now reads The first time each turn that you win a combat involving this avatar, gain 1 power. - Bow of Shadows now reads Whenever combat begins involving your avatar, you may exert this item. If you do, players can t play tactics until the end of the combat.
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http //www.amnesty.org/en/news-and-updates/foreign-supplied-weapons-used-against-civilians-israel-and-hamas-20090220 Foreign-supplied weapons used against civilians by Israel and Hamas Amnesty International 20 February 2009 ⇒(抄録) 米国製武器不正使用の証拠で武器禁輸の必要性高まる アムネスティ・インターナショナル日本 Israeli artillery fires towards southern Gaza Strip, from Israel side of the border© APGraphicsBank Both Israel and Hamas used foreign-supplied weapons to attack civilians according to fresh evidence released by Amnesty International. Munitions from the USA, Israel’s main foreign arms supplier, were used by Israel forces during three-week conflict in Gaza and southern Israel. Hamas and other Palestinian armed groups fired hundreds of rockets that had been smuggled in or made of components from abroad at civilian areas in Israel. Amnesty International has called on the UN to impose a comprehensive arms embargo on the parties to the conflict. "Israeli forces used white phosphorus and other weapons supplied by the USA to carry out serious violations of international humanitarian law, including war crimes," said Donatella Rovera, who headed Amnesty International s fact-finding mission to southern Israel and Gaza. Label on the remains of a missile that killed three paramedics and a child, Gaza, January 2009© Amnesty International "Their attacks resulted in the killing of hundreds of children and other civilians and massive destruction of homes and infrastructure. At the same time, the firing of rockets by Hamas and other Palestinian armed groups, though far less lethal than the weaponry used by Israel, also caused several civilian deaths and constitute a war crime." For many years, the USA has been the major supplier of conventional arms to Israel. Under a 10-year agreement to 2017, the USA is due to provide $30 billion in military aid to Israel, a 25% increase compared to the period preceding the Bush administration. Rocket remants collected at Sderot police station, Israel, 28 January 2008© Amnesty International "To a large extent, Israel s military offensive in Gaza was carried out with weapons, munitions and military equipment supplied by the USA and paid for with US taxpayers’ money," said Malcolm Smart, Amnesty International s Director for the Middle East. In Gaza, as the fighting ended, Amnesty International researchers found fragments and components from munitions used by the Israeli Army - including many that are US-made – littering school playgrounds, in hospitals and in people’s homes. They included artillery and tank shells, mortar fins and remnants from Hellfire and other airborne missiles and large F-16 delivered bombs, as well as still smouldering highly incendiary white phosphorus remains. They also found remnants of a new type of missile, seemingly launched from unmanned drones, which explodes large numbers of tiny sharp-edged metal cubes, each between 2mm and 4mm square in size. These lethal purpose-made shrapnel had penetrated thick metal doors and were embedded deep in concrete walls, and are clearly designed to maximize injury. Phosphorous shell cases found in Khuzna, Gaza, 24 January 2009 © Amnesty International In southern Israel, Amnesty International also saw the remains of "Qassam", Grad and other indiscriminate rockets fired by Hamas and other Palestinian armed groups against civilian areas. These unsophisticated weapons cannot be aimed accurately and stand no comparison with the weaponry deployed by Israel but they have caused several deaths of Israeli civilians, injuries to others and damage to civilian property. Even before the three week conflict, those who armed the two sides will have been aware of the pattern of repeated misuse of weapons by the parties. "As the major supplier of weapons to Israel, the USA has a particular obligation to stop any supply that contributes to gross violations of the laws of war and of human rights," said Malcolm Smart. "The Obama Administration should immediately suspend US military aid to Israel. "We urge the UN Security Council to impose an immediate and comprehensive arms embargo on Israel, Hamas and other Palestinian armed groups until effective mechanisms are found to ensure that munitions and other military equipment are not used to commit serious violations of international law. "In addition all states should suspend all transfers of military equipment, assistance and munitions to Israel, Hamas and other Palestinian armed groups until there is no longer a substantial risk of human rights violations. There must be no return to business as usual, with the predictably devastating consequences for civilians in Gaza and Israel." トップページ
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Extras/Training字幕和訳 Training - Using Cover MOHA_Training_Cover Listen up, Airborne. The following is a summary of FM five-seven-thirty, chapter three, section two - Advanced Cover Mechanics. A successful Airborne soldier will always seek out and attack from cover. Aim down the sights of your weapon to increase accuracy. Peek around corners to keep your position concealed. If under heavy enemy fire, stay low and maneuver to a new position. Peek up, over cover, to survey the battlefield and exploit enemy positions. These principles, along with judicious use of advanced tactics, will ensure survival and success in the field. 聞くんだ、空挺隊。これはFM 5-730の第3章2項 - 遮蔽物の効果的な使用方法 - から抜粋したものである。優秀な空挺隊員は常に遮蔽物に身を隠し、その状態から攻撃を行う。銃に付属している照準器を駆使し弾の命中率を向上させろ。また、自分が常に敵から隠れる位置を維持するように。もし敵からの攻撃があまりにも激しいのであれば、姿勢を低くしながら次の遮蔽物に移動せよ。そして遮蔽物の影から戦況を把握し、敵の位置を確認せよ。このような原則を踏まえた上で効果的な戦術を駆使すれば、戦場で生き残り、そして目標を達成できる確率をさらに向上させることができるであろう。 Training - Tactics and Movements Training - MOHA_Training_Tactics Listen up, Airborne. The following is a summary of FM five-eight-twelve, chapter one - Advanced Tactics. The Airborne paratrooper must be strong, smart and fast. Nobody ever won a battle by standing still. Controlled sprinting is an important skill, one that you earn through training. When your cover is blown, remain crouched and sprint to a better position. You’ll maintain your original stance when you reach your destination. Use direct fire to suppress your enemies and allow for safe movement. Less experienced enemies will remain suppressed longer than veterans. A vertical affordance is often your best position. Use your ability to jump to find vertical flanks. These principles, along with judicious use of advanced tactics, will ensure survival and success in the field. 聞くんだ、空挺隊。これはFM 5-812の第1章 - 高等戦術 - から抜粋したものである。空挺隊員というものは強く、賢く、そして俊敏でなければならない。じっとしているだけで勝利を手にできる戦場など皆無である。訓練で学ぶことになるだろうが、戦場では素早く効果的に走ることが重要である。敵に発見された場合は姿勢を低くしながら次の遮蔽物に走れ。そうすれば次の遮蔽物に到達した際にその姿勢を維持することができる。敵の攻撃を抑えてから移動したい場合は、制圧射撃を行え。敵が経験の浅い新兵なら顔すら出せないだろう。そして、諸君にとって最も有利なのは上部からの攻撃である。ジャンプを駆使して敵の上から攻撃できる場所を見つけ出せ。このような原則を踏まえた上で効果的な戦術を駆使すれば、戦場で生き残り、そして目標を達成できる確率をさらに向上させることができるであろう。 Training - Making Things Go "Boom" MOHA_Training_Grenade Attention, Airborne. The following is a summary of FM five-fifty three, chapter three, section eleven - Advanced Grenade Usage. The hand grenade can be a paratrooper’s best friend in battle, provided he uses it wisely. Being an indirect fire weapon, you must use the right|strength and height of throw in order to eliminate the target. Once you arm the grenade, you have just a moment to get rid of it before it detonates. Listen to the fuse; if you wait and throw it at just the right time, you can eliminate hard-to-reach enemies with an air burst. You will have three grenade types to use in battle. The Mark two fragmentation grenade and German stick grenade both have explosive power to take out multiple enemies at once. The Gammon grenade packs an extra punch, and has tank busting capability. A well-trained paratrooper will pitch grenades against walls and corners to flush out hidden targets. These principles, along with judicious use of advanced tactics, will ensure survival and success in the field. 注目しろ、空挺隊。これはFM 5-053の第3章第7項 - 手榴弾の効果的な使用方法 - から抜粋したものである。手榴弾はうまく活用すれば諸君にとって最も頼もしい武器となる。これは間接攻撃用に使うものであるため、標的に投げ込む場合は力加減と投げる角度が重要になる。信管に点火すれば爆発までは数秒しかない。導火線に耳をよく澄ませ、タイミングよく投げることができれば通常では攻撃しにくい場所にいる敵も爆風と共に吹き飛ばすことができる。戦闘で使用する手榴弾には3種類が存在する。マークII破片手榴弾とドイツ軍のM24型柄付手榴弾は両方とも複数の敵を一撃で吹き飛ばす威力を持っている。3つ目のガモン爆弾は先述のものよりさらに威力が高く、戦車を破壊できる威力を持つ。熟練の空挺隊員は手榴弾を壁や障害物に向けて投げ、隠れている敵をあぶり出す使い方もする。このような原則を踏まえた上で効果的な戦術を駆使すれば、戦場で生き残り、そして目標を達成できる確率をさらに向上させることができるであろう。 Training - Sniper s Guide MOHA_Training_Sniper Listen up, Airborne. The following is a summary of FM five-twenty, chapter seventeen, section two - Advanced Sniper Rifle Usage. A sniper rifle can be the most deadly weapon in a paratrooper’s arsenal, but it must be used with patience and skill in order to be effective. Some scopes allow you to zoom in on your target. The more you zoom in, the more accurate you can be, but it may be difficult to keep the weapon steady. Effective snipers squeeze the trigger slowly. Don’t just pull. When you squeeze the trigger, you’ll steady the weapon and your shot will be true. These principles, along with judicious use of advanced tactics, will ensure survival and success in the field. 聞くんだ、空挺隊。これはFM 5-020の第1章第2項 - 狙撃銃の効果的な使用方法 - から抜粋したものである。狙撃銃はある意味では空挺隊が使用する武器の中で最も強力な武器と言えるが、これを扱うには技術と忍耐力が必要である。スコープの種類によっては照準の倍率を上げることができる。倍率を上げれば上げるほど正確に捉える事ができるが、その分照準を安定させることが難しくなる。優秀な狙撃手ほど引き金はゆっくりかつ慎重に引くものである。よって、引き金は乱暴に引いてはならない。引き金に指を掛けたら照準がぶれない様にしっかりと安定させろ。このような原則を踏まえた上で効果的な戦術を駆使すれば、戦場で生き残り、そして目標を達成できる確率をさらに向上させることができるであろう。 Operation Varsity エンディングムービー MOHA_IGC_EOG Colonel Scott Webb, after action report. March twenty-seventh, nineteen forty-five. The war is over. Once a mighty force, the German army is now crumbling around us. I believe it is because of the tenacity, the skill and the guts of the Airborne that America has triumphed. The dedication and supreme sacrifice exhibited by these soldiers makes me proud, and honored, to be a member of the Airborne. 司令官、スコット・ウェブ大佐。戦闘報告。1945年3月27日。戦争は終わった。強大な軍事力を持つドイツ軍、今は我々の足元に崩れ落ちた。この勝利はアメリカ軍が誇る空挺隊の力、そして不屈の精神が導いたものであると私は信じている。我が国の将兵達の献身、気高き犠牲は我々にとって自らが空挺部隊の一員であることを誇りに思い、またそれを名誉と思う。
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Space Chimps 項目数:23 総ポイント:1000 難易度:★☆☆☆☆ キャンペーンクリアでほとんどの実績が解除される。 GlobhopperやDOLEのバナナなどは分かりやすい位置にあるので苦労はしないはず。 Globhopperはステージ上に落ちてる物の他に敵を倒してドロップする物もあるので注意。 タイムアタック実績は時間設定がシビアなので敵などはスルーしてゴールまで余計な事をしなければ解除出来る。 Beast Slayer Complete all Colossal Beast missions. 60 King of the Jungle Complete all Malgorian Jungle missions. 40 Master Gardner Complete all Luscious Garden missions. 40 The Escape Complete all Cave missions. 50 Zartog s Demise Complete all Zartog s Palace missions. 70 Who needs invincibility? Complete any mission without dying. 35 Nice Balance Have Ham complete any mission past Holy Blow Hole! without falling into a pit. 35 Holy Blow Hole! Racer Complete Holy Blow Hole! in less than 3 minutes. 40 In Digestion Racer Complete In Digestion in less than 4 minutes. 40 Inside Guy Racer Complete Inside Guy in less than 4 minutes. 40 Ham of the Jungle Racer Complete Ham of the Jungle in less than 4 minutes. 40 Splork s Army Racer Complete Splork s Army in less than 6 minutes. 40 Flower Power Racer Complete Flower Power in less than 4 minutes. 50 Garden of Beatin Racer Complete Garden of Beatin in less than 6 minutes. 50 Spelunking Monkey Racer Complete Spelunking Monkey in less than 6 minutes. 50 Dungeons and Chimps Racer Complete Dungeons and Chimps in less than 5 minutes. 50 Storm the Palace Racer Complete Storm the Palace in less than 5 minutes. 50 Globhopper Magnet. Collect all globhoppers in a mission. 30 Bananas for Bananas Collect all the DOLE® Bananas in the game. 60 No More Secrets Unlock all the bonus content. 40 Where Credits Due Watch the credits all the way through. 20 Bring the Pain Defeat all the enemies in a mission. 20 Globhopper Guru Collect all 560 globhoppers in the game. 50 Who needs invincibility? いずれかのミッションで一度も死なずにクリア。 ミッション1で簡単に解除可能。 Globhopper Magnet. どのミッションでもいいのでGlobhopperを全て集めれば解除。 これもミッション1が楽。 Bring the Pain どのミッションでもいいので全ての敵を倒せば解除。 これもミッション1が楽。
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キャラクターメイキング Culture 文化 Vlandians ヴラジニアン The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a cast of warlike nobles who prefer to fight with spears and lances on horseback. ヴラジニアンは、独立した王国を形成する前に何世紀にもわたって帝国の下に住んでいた西からの冒険者の子孫です。帝国の権威の衰退に伴い、彼らは馬に乗って槍と槍で戦うことを好む戦争好きな貴族のキャストによって導かれるよく組織された封建社会に進化しました。 20% more upgrade XP to troops from battles. バトルから部隊へのアップグレードXPが20%アップ。 Sturgians スタージアン Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder. スタージアンは、北カルラディアの外国人部族の子孫である。帝国が寒冷な森に進出すると、彼らは伝統的に狩猟や捕獲を行っていた森の動物の豪華な毛皮の市場を見つけました。スタージアンの酋長は、彼らの領域に移行した北欧の傭兵の助けを借りて優位性を競う、王子になった。彼らは狩猟と放浪に長けており、交易と略奪の機会を求めて遠くまで旅をしています。 20% less speed penalty from snow. 雪からの速度ペナルティが20%減 Empire 帝国 The Calradian Empire is in decline. Even before the murder of the Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. They are technologically more advanced than their neighbors and their mastery of engineering is not just evident in their aqueducts, beautiful architecture and massive city walls. It also makes them experts in siege warfare. カルラディアン帝国は衰退の一途をたどっている。皇帝アレニコスが殺害される前から、統一された王国は政治的な対立によって引き裂かれていました。今日では、それらの派閥は公然と戦争をしている。しかし、カルラディア人は耐えている。技術的には隣国よりも進んでおり、その技術力は水道橋や美しい建築物、巨大な城壁だけではありません。また、包囲戦のエキスパートでもある。 20% construction speed bonus to town projects, wall repairs and siege engines. タウンプロジェクト、壁の修理、包囲エンジンに20%の建設速度ボーナス。 Aserai アセライ The Aserai are the inhabitansts of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for thir horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent s most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south. アセライ族はナハサ砂漠の住民で、遊牧民のベドウィンと定住したオアシスの農民が混在しています。彼らは馬術と、大陸で最も有利な貿易ルートのいくつかに横たわっていることから得られた多くの土地の学習、特に医学の知識で有名です。各氏族は自分たちの血統を猛烈に誇りに思っており、他の氏族に嫉妬していますが、カリスマ的な指導者によって団結すると、南部の主要な勢力となります。 Caravans are 30% cheaper to build. 10% less trade penalty. キャラバンは、構築するために30%安くなっています。貿易のペナルティが10%減る。 Khuzaits クザイト The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach. かつては遊牧生活を送っていた草原部族のクザイト連邦は、最近では帝国の東辺境に定住し、恒久的な町の中心地を持つ農耕社会へとゆっくりと移行しています。にもかかわらず、馬との親和性など遊牧生活の多くの側面を残しています。彼らは馬に乗った弓術の達人であり、射手の届かないところを颯爽と駆け抜けていきます。 10% extra speed bonus for horsemen on campaign map. キャンペーンマップ上の騎手に10%のスピードボーナスが追加されます。 Battanians バタニア人 The Battanians still remember the olden days when the woods stretched across northern Calradian, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to heir traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with deadly efficiency. バタニア人は、森がカルラディアン北部に広がっていた昔のことを今でも覚えていて、帝国とその都市がまだその神聖さを侵すことがなかった頃のことを。獰猛な戦士たちは、彼の伝統的な方法に忠実であり続けています。彼らは戦いに行くときに彼らの顔をペイントし、彼らの貴族も偉大な斧と致命的な効率で両手剣を使用しながら、徒歩で戦うことを好む。 Forests give 10% less speed penalty to parties 森はパーティに10%のスピードペナルティを与えます。
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元ネタ:秘めたる炎(原題Fight from the Inside Queen) 作:ヤジタリウス May do annoy may do may do annoy Sync with selfish agreement s doings Who knows she can make any expressions I ll get another character with her cleavage s roll I ll get another creature heady in the hole I get right being to cajole Slack to clear Night being to cajole I can t gain with my bland pain Right being to cajole Oooohhhh Oooohhhh Aaaahhhh Straight coming to trouble Just now lying supine May do annoy may do may do annoy Slink toward her flow that s to lure I link what we ve done as casual stresses together I ll get another detour more than allure I ll get another affair I get slant toward fire Plight about the durable Slant toward fire I can t gain with my bland pain Plight about the durable Oooohhhh Oooohhhh Aaaahhhh Straight coming to trouble Just now lying supine Just now lying supine Just now lying supine... 検索タグ Queen その他ネタ フルコーラス ヤジタリウス 洋楽 メニュー 作者別リスト 元ネタ別リスト 内容別リスト フレーズ長別リスト
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ドワーフ Dwarves ドワーフの副種族 Desert Dwarves(Desert Dwarves) 出典 Heroes from the Fringe 4ページ In southern peaks of the Shattered Range, near Geb and the Screaming Jungle, clans of nomadic dwarves live and travel through ancient tunnels by day, moving to the surface only at night. Though there are no known dwarven cities in this region, the Garundi dwarves claim the extensive tunnels and caverns they move through are the remains of a once=powerful dwarven kingdom, which was struck down by the gods for some long-forgotten offense. These dwarves travel in caravans of 40 or so family units (though the largest caravans can contain more than 300 families) and engage in sporadic clan-based trade or warfare, but they all respect the neutrality of hidden settlements of dwarves who dwell in underground oases within the mountains. Desert dwarves often have the craftsman, mountaineer, and rock stepper alternate racial traits. Most also have the desert delver alternate racial trait described below. Mwangi Dwarves(Mwangi Dwarves) 出典 Heroes from the Fringe 4ページ Two tribes of dwarves reside in the Mwangi Expanse the Mbe’ke and the Taralu. The Mbe’ke build cities in the mountains of the Terwa Uplands, while the Taralu live in small clans in the eastern jungle. Although there is little contact between the two groups, they share a reverence for and affinity with dragons—most especially cloud dragons— as well as any draconic creature that can be reasoned with, including wyverns. Mwangi dwarves often take the magic resistant or surface survivalist alternate racial traits. Those who form the strongest spiritual bonds to some form of dragon sometimes also have the breath weapon alternate racial trait described below. Ouat Caste Dwarves(Ouat Caste Dwarves) 出典 Heroes from the Fringe 4ページ The Ouat caste dwarves are a sect of the Pahmet dwarves of Osirion who pursue self-perfection in the style of Irori. Ouat caste dwarves seek to become closer to divinity by overcoming their mortal limitations. They train themselves and others in the monastic city of Tar Kuata, constantly striving to put aside petty material concerns to focus on spiritual growth. The Ouat’s focus on the power of will and self-improvement causes many of them to take the relentless and stubborn alternate racial traits. Those who begin the path to inner awareness very early in their lives also sometimes take the iron within alternate racial trait described below. Pahmet Dwarves(Pahmet Dwarves) 出典 Heroes from the Fringe 5ページ The Pahmet have been present in Osirion since ancient days and claim to have been sent by the gods to warn the pharaohs of impending crises and disasters. Though most scholars suspect that claim is more legend than history, the ancient pharaohs of Osirion treated the Pahmet with great reverence. In return, the Pahmet guard Erekrus, a necropolis in the mountains of southern Osirion, where the Pahmet interred the bodies of pharaohs deemed particularly worthy. The Pahmet are a rigid and often mistrusting people; it is common for its members who avoid contact with outsiders to have the xenophobic alternate racial trait. Many Pahmet have the lorekeeper, mountaineer, rock stepper, and surface survivalist alternate racial traits. Those who come from long lines of keepers who dedicate themselves to the guarding of tombs also often have the death’s end alternate racial trait described below. Paraheen Dwarves(Paraheen Dwarves) 出典 Heroes from the Fringe 5ページ The Paraheen are a small but important part of the society of Katheer, where they operate numerous forges and weapon shops within the city. Not quite a clan, the Paraheen are a set of related, family-run businesses respected for their great craftsmanship and work ethic. While most Paraheen are not citizens of Qadira, they are treated as a valued subclass of residents, with enough powerful patrons among the upper ranks of Qadiran society to afford them protection that in some cases is greater than citizenship. The Paraheen have operated as an autonomous community for centuries, avoiding local politics and worshiping a combination of traditional dwarven gods and an aspect of Sarenrae who is aligned with the fire of the forge. Nearly all Paraheen have the craftsman alternate racial trait, but in the case of the Paraheen, it replaces hardy rather than greed. Those Paraheen who are involved in trade by river and sea, common in Katheer, also generally have the saltbeard alternate racial trait. Most Paraheen from older families tend to have the iron citizen alternate racial trait described below. Sky Citadel Dwarves(Sky Citadel Dwarves) 出典 Heroes from the Fringe 5ページ When the dwarves successfully completed the Quest for Sky, they set about constructing 10 Sky Citadels, massive fortresses that formed the basis for dwarven kingdoms in the Inner Sea region. While several of those Sky Citadels have been lost or overrun, a few—such as Highhelm, Janderhoff, and Dongun Hold—remain bastions of dwarven tradition and authority. Because these Sky Citadels often have connections to the Darklands, it is common for the dwarves dwelling in their lower reaches to have the ancient enmity or deep warrior alternate racial traits, while those in lands populated by ogres and hill giants often have the giant hunter alternate racial trait, and those in wealthy areas that attract the attention of dragons sometimes have the sky sentinel or wyrmscourged alternate racial traits. Because of the eon-long histories of the Sky Citadels, their citizens also often have the deep tradition alternate racial trait described below. 代替種族特徴 Low-Light Vision Low-Light Vision 出典 Heroes of the Wild 5ページ Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above). Dusksight Dusksight 出典 Blood of Shadows 4ページ Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally. Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision. Desert Delver Desert Delver 出典 Heroes from the Fringe 4ページ Desert dwarves have adapted to the extremes of cold and heat that can suddenly occur in both the harsh deserts and the mountain tunnels around their caravan routes. Dwarves with this racial trait gain cold and fire resistance 1 and treat the temperature as 20 degrees cooler or warmer when determining the effects of extreme heat or extreme cold environments. This replaces defensive training. 毒の眷属 Poison Minion 出典 Blood of Shadows 5ページ Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier. 胃殺しの毒/Mawbane Poison—摂取型;セーヴ 上記の頑健セーヴ;頻度 4ラウンドの間1/ラウンド;効果 1d2【耐久力】ダメージ;治癒 1回のセーヴ ドワーフは防御修練および頑丈と置き換える。エルフはエルフの魔法および武器精通と置き換える。ノームは防御修練、ノームの魔法および幻術抵抗と置き換える。ハーフエルフはエルフの耐性および鋭き五感と置き換える。ハーフオークはオークの凶暴性および武器精通と置き換える。人間は熟練と置き換える。ハーフリングの生態はこの特徴をとることを妨げる。ドラウはドラウの耐性、光による盲目化、呪文抵抗および武器精通と置き換える。ワヤンは光と闇、潜伏者および影の抵抗力と置き換える。 Death's End Death's End 出典 Heroes from the Fringe 5ページ Some Pahmet come from long lines of guardians who train to defeat any undead that enter the tombs they protect. Dwarves with this racial trait gain a +2 bonus to AC against undead and a +2 bonus on saving throws against spells and spell-like abilities cast by undead. This replaces defensive training and hatred. Deep Tradition Deep Tradition 出典 Heroes from the Fringe 5ページ While some dwarves focus their early years on training against one specific foe of the dwarven kingdoms, others know that there are many enemies who would destroy dwarvenkind if given the opportunity. A dwarf with this racial trait gains a +1 bonus on melee attack rolls and a +1 bonus to AC against attacks of opportunity made by drow, duergar, creatures of the aberration type, or creatures of the giant or orc subtype. This replaces defensive training and hatred. Iron Within Iron Within 出典 Heroes from the Fringe 4ページ Dwarves with this racial trait gain 1 ki point. If the dwarf gains ki points from a different source, this ki point is added to that pool. In addition to any other ways in which the dwarf can use ki, the dwarf can expend the ki point as a swift action to either gain a +2 dodge bonus to AC for 1 round or increase her base speed by 20 feet for 1 round. The bonus ki point does not allow the dwarf to make a ki strike unless she has another ability that allows her to do so, such as the ki pool from the monk class. Like other ki points, this ki point is replenished each morning after 8 hours of rest or meditation. This replaces defensive training and hatred. Lasting Grudge Lasting Grudge 出典 Inner Sea Races 210ページ Dwarves are notorious for their long-lasting grudges. Those who live up to this racial reputation gain a +1 racial bonus on attack rolls against any individual creature that has attacked them 1 day ago or longer. This racial trait replaces defensive training and hatred. Slag Child Slag Child 出典 Inner Sea Races 210ページ Dwarves from dishonored families must append “-slag,” “-slagsun,” or “-slagdam” to their surnames to indicate their shameful status. These dwarves are commonly banished or ostracized; they are forced to eke out a living at the fringes of dwarven settlements or in bleak wilderness areas such as the Kodar Mountains. They gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces defensive training and hatred. Spell Smasher Spell Smasher 出典 Inner Sea Races 210ページ Dwarven families who are threatened by hostile magic-users, especially those who face duergar foes, train intently to thwart spellcasting. They gain a +1 racial bonus on attack rolls against creatures in the process of casting spells or spell-like abilities. This racial trait replaces defensive training and hatred. Stoic Negotiator Stoic Negotiator 出典 Inner Sea Races 210ページ Some dwarves, especially those who hail from the town of Peddlegate in Druma, use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning. Shadowplay Shadowplay 出典 Blood of Shadows 5ページ Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level. Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait. Spiritual Support Spiritual Support 出典 Inner Sea Races 210ページ Dwarves greatly value loyalty in faith, and their gods readily reward them for it. They gain a +1 racial bonus to their caster levels when casting conjuration (healing) spells upon allies. This racial trait replaces greed and hardy. Siege Survivor Siege Survivor 出典 Inner Sea Races 210ページ Dwarves who make their homes in the Sky Citadels are trained to outlast sieges and serve as vigilant guards. They gain Endurance as a bonus feat. In addition, during rounds in which they have not moved, they gain a +1 racial bonus on attack rolls against foes who also did not move since their last turn. This racial trait replaces greed, hardy, and hatred. Breath Weapon Breath Weapon 出典 Heroes from the Fringe 4ページ Dwarves with this racial trait can call upon the spirit of a sacred dragon to channel a fraction of that dragon’s power. Upon taking this trait, the dwarf must select cold, electricity, or fire as the breath weapon’s damage type and either a 15-foot cone or a 20-foot line as the breath weapon’s shape. Once these selections are made, they cannot be changed. Once per day, the dwarf can make a supernatural breath attack in the selected shape, dealing 1d4 points of damage of the chosen damage type, plus 1d4 points of damage of that type for every 2 levels above 1st the dwarf has (to a maximum of 5d4 at 9th level). Targets in the area can attempt a Reflex save (DC = 10 + half the dwarf ’s level + the dwarf ’s Constitution bonus) for half damage. This replaces greed, hatred, stonecunning, and weapon familiarity. Dimdweller Dimdweller 出典 Blood of Shadows 4ページ Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet. Fey Magic Fey Magic 出典 Heroes of the Wild 5ページ The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision. Unstoppable Unstoppable 出典 Inner Sea Races 210ページ Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy. Wanderer Wanderer 出典 Legacy of the First World 4ページ Freed from the confines of duty, certain fey-touched dwarves are stricken with wanderlust. These dwarves are often considered untrustworthy vagabonds by other dwarves but excel at the rigors of traveling. They gain Endurance as a bonus feat, and Climb and Swim are class skills for them. This racial trait replaces hardy. Fey Thoughts Fey Thoughts 出典 Heroes of the Wild 5ページ The character sees the world more like a native of the First World. Select two of the following skills Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above). Giant Hunter (Kneecapper Training) Giant Hunter(Kneecapper Training) 出典 Rival Guide 35ページ Kneecapper dwarves gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait. Iron Citizen Iron Citizen 出典 Heroes from the Fringe 5ページ Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability. Treasure Sense Treasure Sense 出典 Legacy of Dragons 10ページ Some dwarves have learned to sense the presence of material wealth with dragonlike precision. This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials. This trait replaces stability and stonecutting Behind the Veil Behind the Veil 出典 Blood of Shadows 4ページ Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover. Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity. Conservative Diplomacy Conservative Diplomacy 出典 Heroes of the High Court 14ページ A dwarf can embrace predictable traditions to avoid social missteps. A dwarf with this racial trait can rely upon conservative tactics when attempting a Diplomacy check; this choice must be made before the Diplomacy check is attempted. The dwarf treats any roll of less than 5 on such a Diplomacy check as though she had rolled a 5, but she treats any roll higher than 15 on such a check as though she rolled a 15. This racial trait replaces stonecunning. Rock Stepper (Kneecapper Training) Rock Stepper(Kneecapper Training) 出典 Rival Guide 35ページ Kneecapper dwarves can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning. Voice in the Darkness Voice in the Darkness 出典 Blood of Shadows 5ページ 前提条件:Charisma 13+. Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks. Dwarves can take this trait in place of stonecunning. Drow and elves can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Half-orcs can take this trait in place of intimidating. Shadowhunter Shadowhunter 出典 Blood of Shadows 5ページ Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.